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GDD

WeiJing Dong, Qi Su

Innovative

a) Our idea is helping people to avoid procrastination. We designed a game that players will experience for 7 days on a chessboard. During these 7 days, they will meet different types of excuses. In order to solve the excuses, they should use strategies to collect the solution cards.  The first people who complete the task win the game.
b) Human beings are the central part of society, and most procrastinators are able-bodied young people, the real social labour force. Society will be better and better only when we young people are full of vigour and vitality. 
c) I think if we're going to develop a transformative fun game, it's going to be aimed at young people, so they're going to relate to procrastination. Stimulating the real life event is our “selling points”, and making the excuses and solutions are familiar to everyone. because people tend to accept things that are consistent with their own worldview when faced with new things. 

Game mechanics
Number of players: 3-5
Targeted audience: People who want to understand procrastination. (Age above 12)
Game setup: Place the board. 
       Each player chooses one character to represent him/her while moving on the board.
       Each player draws 2 cards from the strategy card deck.
          Each player gets an information card with full energy points.
Procedures: Players take turns rolling dice to determine the number of steps they have to take, and decide their operations according to the grid they landed on.

 

Rule Sheet
https://docs.google.com/document/d/1Cdxgcb-z3qCPGFRo17thpi1hklYqfglDO_16PCWbmc0/edit?usp=sharing

Game matrix

截屏2021-04-06 上午4.29.17.png
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